Research's IaaC - Students Research - Research Studios
Computational and Parametric Design
Research Studio III: Digital Tectonics
Faculty: Marta Malé-Alemany, Victor Viña
Assistant: Cesar Cazares
The aim of the 2009-10 Digital Tectonics Research Studio is to investigate the workflow between computational design and material production methods, exploring the relationship between design inputs and computer programmable devices that can be used for the production of building structures and/or components. Students have examined scenarios in which parametric design and material production are developed simultaneously, exploring the potentials of linking design programming and machinic behaviour in real time.
Seminar: Designing Associativity
Faculty: Luis Fraguada
The ‘Designing Associativity Seminar’ is titled as such in order to acknowledge the effort of designing relationships versus explicit objects or forms. In term 2 students have looked at ways to construct logics which take advantage of diverse data sources, algorithms, geometry, and manufacturing processes.
Dream Weaver
Research Studio III: Digital Tectonics
Faculty: Marta Male-Alemany
Co-Faculty: Victor Viña
Assistant: César Cruz Cázares
Student: Melat Assefa, Joao Nuno Palaio Albuquerque, Brian Peters
Sand Bot
Research Studio III: Digital Tectonics
Faculty: Marta Male-Alemany
Co-Faculty: Victor Viña
Assistant: César Cruz Cázares
Student: Joel Letkemann, Viraj Kataria, Fabio Lopez
The studio project is centred on the development of a CNC robot, which creates molds in sand, as an ecological alternative to standard molds used in making concrete wall panels and other building components.
Sun Shade
Designing Associativity
Faculty: Luis Fraguada
Student: Joel Letkemann
Sun Shade
Grasshopper Solution
The sun panel is a fully parametric model, which is connected to a single attraction point within the Rhino file. Several different parameters can be manipulated within this solution, as the shade device ‘pulls’ towards the sun.
Cedrus Treehouse
Introductory Design Studio I - ArboReal Home (Treehouse)
Faculty: Areti Markopoulou, Luis Fraguada
Advisor: Gerard Passola
Guest Tutor: Michel Rojkind
Students: Lourdes Marcano, Kathleen Anderson, Ekateria Ageeva
ArboReal Gingko Treehouse
Introductory Design Studio I - ArboReal Home (Treehouse)
Faculty: Areti Markopoulou, Luis Fraguada
Advisor: Gerard Passola
Guest Tutor: Michel Rojkind
Students: Hristo Topchiev
Amplification of the Ecosystem Treehouse
Introductory Design Studio I - ArboReal Home (Treehouse)
Faculty: Areti Markopoulou, Luis Fraguada
Advisor: Gerard Passola
Guest Tutor: Michel Rojkind
Students: Viraj Kataria,Asim Hameed
Ginkgo Biloba Siesta Place Treehouse
Introductory Design Studio I - ArboReal Home (Treehouse)
Faculty: Areti Markopoulou, Luis Fraguada
Advisor: Gerard Passola
Guest Tutor: Michel Rojkind
Students: Emil Burulyanov, Fabio Andres Lopez
Ginkgo Biloba Siesta Place Treehouse
The concept of the tree house began from the idea of climbing up the tree. In the beginning the structure literally representaed a central voilume and hands and feet grabbing the branches. The concept evolved fast beacause of structurural and aesthetic considerations. It passed through climbing to hanging, from 4 strucutral strong points to 2 and then to 3 one of which a cable connection. Organic shapes were represented by rib outlines connected with carbon steel pipes. Structure affected the trunk only and tried to go around the branches as opposed to the beginning of the projecct when it was hanging on them. The volume itself consisted of a large space thought in a way to offer a relaxed hideaway. A siesta place in which one can take a nap and release the streess. In the process 2 different methods of constucting the actual structure were considered. Joining many different sections of pipes and ribs with siple bolted connections at an angle or CNC bending the whole lenght of the pipes, which is thought beyond the 15 meter mark, so it may be more continous and homogenious when seen from a close range but much more expensive and having the same effects as different sections when looked from a distance. Lower part of the horizontal ribs, which also were radiating from a central point to express the shape better, were used as stairs for climbing up, while simultaneously pointing pipe ends through smaller and smaller diameters to a concrete block anchored to the ground and covered with soil to be invinsible. In this block the pipes come together and complete the structural cycle. Outer skin of the house can be changed with cloth-like material to suit better the inhabitant and cater for different seasons, temperatures, moods and shading patterns.
Branchy Treehouse
Introductory Design Studio I - ArboReal Home (Treehouse)
Faculty: Areti Markopoulou, Luis Fraguada
Advisor: Gerard Passola
Guest Tutor: Michel Rojkind
Students: Margherita Filpi, Marianne Villalobos Emonet
BRANCHY HOUSE
Cocculus main characteristics underlined by the previous tree analysis:
-Multitrunked tree
-Twsting and torsioning as a structural strategy
-Umbrella shape canopy
-Joints: strongest structural points
-Branch located in the best position to get the sun is the oldest and the dominant.
Keypoints focused on for the project:
1.Fisiology of the tree ,to keep on mind in order not to damage the tree (preserve roots, light need of the leaves).
2. The macrostructure of the tree creates an interesting void space .
3. Jointsas possible points to anchor the structure
4. Characteristical way of colonization of the tree.
Design process_The branchy house is a big object torsioning and twisting that is working as another branch following the genetic, the geometry, the way of bending, torsioning and twisting of the cocculus tree and maintaining its logical structure. Starts growing from an existing branch,then it splits growing toward the top looking for the sun, and in direction of the ground in order to colonize, as the natural genetic of the tree tends to do when it is left free in the forest.
It has been influenced by the environment in the way it tooks advantage of the ‘’available space’’ in order to grow.
The permeable skin of the house is an abstraction of the pattern of the Cocculus leaves, which reproduce at a microscale the same broken lines and movements of the branches. As going toward the top it enlarges and grows in its internal dimension opening more itself and changing its resolution depending on the sun, the environment and on the ‘’spaces’’ that the tree provides to the house to get pleasure from.
Program & function _A new branch as a playful object.The branchy house is an object to be discovered. The program proposed is the result of the study of the scale and the qualities of the tree. A camping house for kids is growing at the top of this zig - zagging structure, where the idea is to experience the tectonics of this tree by this new branch.
Playing-jumping-climbing up-exploring-hiding-sliding-springboard-permeable are some of the key words that better describes the activities that the house can generate in its young users, the only ones allowed to enter and enjoy its secrets.


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